Klasse NetworkUtil

java.lang.Object
info.u_team.u_team_core.util.NetworkUtil

public class NetworkUtil extends Object
  • Konstruktorübersicht

    Konstruktoren
    Konstruktor
    Beschreibung
     
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    static net.minecraft.network.protocol.Packet<?>
    createClientBoundBundlePacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
     
    static net.minecraft.network.protocol.common.ClientboundCustomPayloadPacket
    createClientBoundPacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload)
     
    static net.minecraft.network.protocol.common.ServerboundCustomPayloadPacket
    createServerBoundPacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload)
     
    static void
    sendToConnection(net.minecraft.network.Connection connection, net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
     
    static void
    sendToConnection(net.minecraft.network.Connection connection, net.minecraft.network.protocol.Packet<?> packet)
     
    static void
    sendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
     
    static void
    sendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.Packet<?> packet)
     
    static void
    sendToServer(net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
     
    static void
    sendToServer(net.minecraft.network.protocol.Packet<?> packet)
     

    Von Klasse geerbte Methoden java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Konstruktordetails

    • NetworkUtil

      public NetworkUtil()
  • Methodendetails

    • createClientBoundPacket

      public static net.minecraft.network.protocol.common.ClientboundCustomPayloadPacket createClientBoundPacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload)
    • createClientBoundBundlePacket

      public static net.minecraft.network.protocol.Packet<?> createClientBoundBundlePacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
    • createServerBoundPacket

      public static net.minecraft.network.protocol.common.ServerboundCustomPayloadPacket createServerBoundPacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload)
    • sendToPlayer

      public static void sendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
    • sendToPlayer

      public static void sendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.Packet<?> packet)
    • sendToConnection

      public static void sendToConnection(net.minecraft.network.Connection connection, net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
    • sendToConnection

      public static void sendToConnection(net.minecraft.network.Connection connection, net.minecraft.network.protocol.Packet<?> packet)
    • sendToServer

      public static void sendToServer(net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
    • sendToServer

      public static void sendToServer(net.minecraft.network.protocol.Packet<?> packet)