Package info.u_team.u_team_core.util
Klasse NetworkUtil
java.lang.Object
info.u_team.u_team_core.util.NetworkUtil
-
Konstruktorübersicht
Konstruktoren -
Methodenübersicht
Modifizierer und TypMethodeBeschreibungstatic net.minecraft.network.protocol.Packet<?> createClientBoundBundlePacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) static net.minecraft.network.protocol.common.ClientboundCustomPayloadPacketcreateClientBoundPacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload) static net.minecraft.network.protocol.common.ServerboundCustomPayloadPacketcreateServerBoundPacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload) static voidsendToConnection(net.minecraft.network.Connection connection, net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) static voidsendToConnection(net.minecraft.network.Connection connection, net.minecraft.network.protocol.Packet<?> packet) static voidsendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) static voidsendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.Packet<?> packet) static voidsendToServer(net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) static voidsendToServer(net.minecraft.network.protocol.Packet<?> packet)
-
Konstruktordetails
-
NetworkUtil
public NetworkUtil()
-
-
Methodendetails
-
createClientBoundPacket
public static net.minecraft.network.protocol.common.ClientboundCustomPayloadPacket createClientBoundPacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload) -
createClientBoundBundlePacket
public static net.minecraft.network.protocol.Packet<?> createClientBoundBundlePacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) -
createServerBoundPacket
public static net.minecraft.network.protocol.common.ServerboundCustomPayloadPacket createServerBoundPacket(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload) -
sendToPlayer
public static void sendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) -
sendToPlayer
public static void sendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.Packet<?> packet) -
sendToConnection
public static void sendToConnection(net.minecraft.network.Connection connection, net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) -
sendToConnection
public static void sendToConnection(net.minecraft.network.Connection connection, net.minecraft.network.protocol.Packet<?> packet) -
sendToServer
public static void sendToServer(net.minecraft.network.protocol.common.custom.CustomPacketPayload mainPayload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) -
sendToServer
public static void sendToServer(net.minecraft.network.protocol.Packet<?> packet)
-